This article is a little late. But better late than never!
After two years of nerfs and getting pushed aside, in September 2009 necros finally got a moment in the spotlight and we took full advantage of it!
Silius posted a list of changes that have been pushed to the test server. The highlights of this would be the introduction of fishing... yes fishing like you'd see in pretty much every MMO out there had finallly arrived in Telon! Perhaps the more interesting change is allowing additional class race combinations than were available before. Great opportunity to run back home and start a new goblin and choose a class that was denied to you before! A curious way... [read more]
Isle of Dawn
he Isle of Dawn was separated from the continent of Kojan during the cataclysm. A village of battle hardened humans and a band of zealot hobgoblins have warred against each other for centuries on the Isle. Their mutual hatred for one another runs deep and even now they are locked in an ongoing struggle. Recently though, increasing numbers of ulvari have begun to surface on the island – much to... [read more]
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Submitted by lifebane on May 28th, 2008
Game Update #5
1. Racial Mounts
2. Class Updates
3. Anti-Hitching
4. New Particles
5. Patch Notes
1. RACIAL MOUNTS
We have added a unique racial mount for each race in Vanguard! The mounts can be attained through a series of faction based quests that can be started in each race’s home town. If you happen to like another race’s mount better than your own though, worry not! With the... [read more]
2 comments
Submitted by lifebane on Apr 6th, 2008
Vanguard Build 2006 Patch Notes 4/1/2008
GENERAL
- Adventuring and crafting assigner NPCs will now allow you to refund your attribute points.
DIPLOMACY
- Rakhashan diplomacy gear has been returned to Merchant presence. The Vol Tuniel set still has Crafting presence. Previously, both sets were unintentionally set to Crafting presence.
- The Speaker's Mantle now fits in ... [read more]
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Submitted by lifebane on Mar 31st, 2008
Greetings fellow necros out there enjoying the Spring break from the human education slave drivers. The powers that be have decided to grace your April 1st date with a chunk of server downtime in the wee hours of the night. Hopefully this is only a server tweak and not a new introduction of bugs. One can only hope.
"Beginning at 4am PDT/11am GMT on April 1, 2008 all game servers and community sites with be unavailable due to... [read more]
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Submitted by lifebane on Mar 31st, 2008
GENERAL
- A new riftstone has come back into phase in Tanvu
- Added a point for a Tanvu Riftway to the Riftway window.
- Fixed the issue where you would be dismounted if you mouse over your flying mount item in your inventory.
- Problems with many sunken, floating, or clipping housing plots have been fixed.
CRAFTING
- Text errors in crafting specialization... [read more]
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Submitted by lifebane on Mar 18th, 2008
GENERAL
- Fixed an issue with raid buffs being stripped when they should not be.
ADVENTURING
- Druid - Fix for an issue where druids could summon infinite pets.
DIPLOMACY
- Fixed diplomacy refresh timers, which were becoming bugged under certain circumstances.
CODING
- Made it so that you can attempt to use reactions even if the game... [read more]
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Submitted by lifebane on Mar 14th, 2008
Vanguard Update 4 March / 11 / 2008
1. Flying Mounts
2. Riftway Revamp
3. Character Optimizations / Helmets
4. Overland Raid
5. Class Updates
6. Refund Points
7. Veteran Rewards
8. Bug Fixes / Performance
9. Patch Notes
1. Flying Mounts
With Update 4 we have added the first two permanent flying mounts into Vanguard. Griffons and wyverns are now available for players to attain.... [read more]
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Submitted by lifebane on Jan 31st, 2008
Hotfix Notes January / 31 / 2008
GENERAL
- /claim will now give players the choice of one of three special anniversary bags. Enjoy!
- Fix for Lull spells not working.
- Fix for invis spells not fading when clicked off.
- Patched in several art assets for later use, which is why this patch may seem a little larger in size than usual
ADVENTURING
- Bards – Fixed a bug that was making... [read more]
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Submitted by lifebane on Jan 26th, 2008
Hotfix Notes January / 25 / 2008
GENERAL
- Fixed a bug with swimming. You should now swim smoothly along the surface of the water instead of hopping along it.
- Illusions now persist across chunk boundaries.
- Fixed a pet pathing bug that would cause pets to run off into the distance repeatedly until despawned.
- Fixed some falling through the world issues.
- Fixed a bug with the... [read more]
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Submitted by lifebane on Jan 24th, 2008
GENERAL
- Fixed the rating display issues for Ammo. Ammo also no longer shows its min and max range values as being adjusted.
- The Crafting and Diplomacy quest in progress bangs will now be displayed instead of the adventuring in progress quest bang as appropriate.
- Fixed an issue with the spam filter and the regional channels, so spam will now be labeled as such for these channels.
- Fixed several dozen typos and grammatical errors.
- You no... [read more]
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Submitted by lifebane on Dec 12th, 2007
Game Update 3 / Holiday Update December / 12 / 2007
1. Ancient Port Warehouse
2. Overland Raids
3. Raid Features & Functionality
4. Khal Revamp
5. Optimizations
6. New Player Housing
7. Holiday Content
8. Additional Patch Notes
1. Ancient Port Warehouse
The Ancient Port Warehouse is Vanguard’s premiere raiding dungeon. It is a massive underground complex with many unique... [read more]
4 comments
Submitted by lifebane on Oct 16th, 2007
UPDATE 3 – PHASE 1 October / 16 / 2007
1. Ksaravi Gulch
The low to high teens adventuring area of Ksaravi Gulch in Qalia has been revamped. It now features new group and solo content, with many quest lines for either type of player as well as an enhanced storyline, additional items and the chance to fly into battle on an elite back wyvern mount.
3 all new solo quest lines offering 20 new quests
12 group quests in an exciting new group... [read more]
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Submitted by lifebane on Sep 12th, 2007
Hotfix Notes September / 12 / 2007
GENERAL
- Fixed a bug with player chests where placing an item in a chest, moving that item inside the chest, and then placing a second item at the original location will cause those items to stack cause the first one to look like it was lost.
- Fixed a bug with player chests where stack counts were not being saved when stacking items inside a chest. This would result in stack counts being wrong... [read more]
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Submitted by lifebane on Aug 23rd, 2007
Hotfix Notes August / 22 / 2007
GAMEPLAY
- Dwarves - Earthen Embrace now removes poisons as intended.
- Food again requires the correct level to be consumed.
- Fix for 40% PvP damage cap. This damage cap now applies to all abilities except DoTs.
CRAFTING
- Crafting gear stat issues fixed
- Artisan Decorative Tile Production Manual should now give the proper action when... [read more]
0 comments
Submitted by lifebane on Aug 16th, 2007
GAME UPDATE 2
1. Guild Halls
2. The Brotherhood System
3. Bind on Equip
4. LFG Improvements
5. Rest Experience
6. Level Based Diplomacy
7. Diplomacy UI
8. Deconstruction
9. Item Level Requirements
10. PVP Bug Fixes
11. Crash Fixes & Optimizations
12. Quest Journal & Quest Tracking
13. Item... [read more]
5 comments
Submitted by lifebane on Jul 5th, 2007
GAMEPLAY NOTES
- Captain Jiral, the City Dockmaster who ported people to Strandan, Ahgram and the Upside Defense Garrison has been removed. With the addition of the riftway, his services were no longer required.
- The Bloodhowler Elementalist’s Enfeeblement spell no longer lowers their opponent’s strength to 0.
ADVENTURING NOTES
- Bard – Humming Blade I now removes 20% max... [read more]
2 comments
Submitted by lifebane on Jun 18th, 2007
GENERAL NOTES
- Rentable Mounts – Rentable mounts were inadvertently given a minimum required level of 40 with the latest patch. This has been corrected and they should once again be usable by everyone.
- Resolved an issue that was causing some cash loot to have a value much higher then intended.
ADVENTURING NOTES
- Bard – Reverted the change made to Requiem of War. It once again does flat damage until the... [read more]
0 comments
Submitted by lifebane on Jun 12th, 2007
Vanguard Build 1843 Patch Notes 6/12/2007
Here is a sample of what is in this evenings patch. We will patch the EU servers at 8pm PT and the US servers Wednesday morning at 5AM.
CODING NOTES
- You can now zoom the camera out much further from your character.
- Some hitching caused by the UI's ability processing (e.g. hotkeys) has been eliminated.
- Fixed a bug with chat channel... [read more]
1 comment
Submitted by lifebane on May 22nd, 2007
While in no way a necro friendly patch, at least we can go flap around with the birds.. for a fee of course... just visit your local Mount Master and go for a spin.. or a splat as it were. On with the Patch notes! ---
GAMEPLAY NOTES
- Mount masters have found a home near all rift way points. These masters will allow you to rent one of three flying mounts based on continent for a fee of 20 silver. You can use the... [read more]
6 comments
Submitted by lifebane on May 11th, 2007
GAMEPLAY NOTES
- Item Power Rescale - Items have undergone some power rescaling. This was to address problems related to item usefulness -- these adjustments will make all higher-level items (post level 20) in Vanguard more viable for use.
When comparing the “goodness” of items of different rarity the disparity between the rarity levels became much too large at higher levels. This problem had many... [read more]
6 comments
Submitted by lifebane on Apr 25th, 2007
GAMEPLAY NOTES
- Riftway Stones have appeared at several altars throughout Telon and will allow faster transit through their magic. Scholars believe that these stones have simply been “out of phase” with the rest of Telon since the time of the cataclysm. In order to use a Riftway Stone to teleport you must acquire a Riftway Shard – now available at general goods vendors.
- Travelers must attune at each Riftway Stone in order to... [read more]
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Submitted by lifebane on Apr 18th, 2007
Ever wondered what kinds of things the developers of Vanguard have in store for the game? Wonder no more! With the In the Works webpage, we will be giving a quick glimpse of the projects we’re currently working on. The page will show both short term and long-term goals, as well as provide a top 10 bug list. You can find the page here.
GAMEPLAY NOTES
- Players can now obtain unicorn and shadowhound mounts. [read more]
1 comment
Submitted by lifebane on Apr 11th, 2007
GAMEPLAY NOTES
- City Teleporters - Captain Jiral in Khal will now offer his services to Diplomats and Crafters of the appropriate skill or level.
- Damage Shields are no longer subject to mitigation.
- NPCs above level 50 should now drop cash and coin loot.
- Having a reactive heal will no longer prevent damage shields and procs from working as intended.
- Multiple... [read more]
1 comment
Submitted by lifebane on Mar 28th, 2007
NOTE: This patch is noticeably larger than previous updates because we are adding new art assets to the game. Look for more news about this coming soon!
GAMEPLAY NOTES
- Fix for DoTs not working in PvP
- Experience rates for killing NPCs have had a significant increase. The experience changes start as a small amount at low levels and scale up to a large amount in... [read more]
4 comments
Submitted by lifebane on Mar 26th, 2007
Greetings fellow necromancers. It seems the devs have been busy trying to fix the woes of our class. In particular there are two updates currently patched to the Test Server that have been major points of discussion and cause for Necro stress in the recent weeks. Here is the necro specific info from this new Test Center Patch:
GAMEPLAY NOTES
- Fix for DoTs not working in PvP
ADVENTURING NOTES
- Necromancer -... [read more]
14 comments
Submitted by lifebane on Mar 22nd, 2007
GAMEPLAY NOTES
- Disenchant – All abilities that remove Enchantments from opponents (including – Strip Enchantment, Asilam’s Disenchanting Cry, Despoil and Disenchant) now have a tool tip description that states their effectiveness levels.
ADVENTURING NOTES
- All Classes – You can no longer train two auto attacks. If you do not have an auto attack on your hotkeys, you should be able to find one on the... [read more]
0 comments
Submitted by lifebane on Mar 19th, 2007
GAMEPLAY NOTES
- The Khal teleport-in location has moved off the docks. The teleport-out location has not changed.
- Ranged damage over time abilities had a bug causing them do almost no damage. This has been fixed.
- A rounding bug with ability tooltips was found and fixed. This was causing some abilities to display in the tooltip as doing less damage than was done with the actual ability.
- Damage numbers in ranged attack tooltips now show the... [read more]
0 comments
Submitted by lifebane on Mar 16th, 2007
REMINDER
- Adventuring Sphere experience has been doubled on the test server. This is permanent.
- Crafting Sphere experience will be tripled through this weekend (ending Monday) on the test server.
ADVENTURING NOTES
- Blood Mage – Mortal Calling is now out of combat only
- Disciple – Astral Walk is now out of combat only.
- Monk - Iron Hand has had a significant damage increase.
- Monk - Secret of Flames has had a significant damage... [read more]
0 comments
Submitted by lifebane on Mar 16th, 2007
EXPERIENCE CHANGES
- Adventuring Sphere experience has been doubled on the test server. This is permanent.
- Crafting Sphere experience will be tripled through this weekend (ending Monday) on the test server.
GAMEPLAY NOTES
- Repair Bots will now despawn after 2 minutes
- Food once again restores health. You no longer need to sit before you eat to gain this benefit.
- Phoenixes should once again fight back
ADVENTURING NOTES
- Cleric,... [read more]
0 comments
Submitted by lifebane on Mar 13th, 2007
GAMEPLAY NOTES
- Aggro NPCs that can see invis will now attack if you move near them.
- Aggro NPCs that cannot see invis will no longer attack if you move very close to them.
- Ranged attacks use dexterity for their damage bonus again, they had been using strength.
- Some bugs with target hit points not updating correctly have been fixed.
- Disabled the text output about the number of charges... [read more]
0 comments
Submitted by lifebane on Mar 7th, 2007
Game Update #1 is now live!
This update is larger than most patches and is a great opportunity to read the patch notes as we’ve added quite a few things!
Please Read: With Game Update #1 Customer Support now has an upgraded petition system to better assist players. As a result of the changes made to the petition system all open petitions have been closed. If you still have an issue that you need assistance with please re-petition the... [read more]
0 comments
Submitted by lifebane on Mar 6th, 2007
Vanguard Build 1765 Patch Notes 2/28/2007 – TEST SERVER
Welcome to the Test Server!
While it may not be for everyone, playing on the Test server can be a lot of fun. Things will break, there will be no CS support and your character is never truly ‘safe’. However, you will also get a chance to directly affect the game by helping work out new systems and features before they are finalized for the rest of the live servers.
Players on... [read more]
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Submitted by lifebane on Mar 6th, 2007
Greetings fellow necromancers. It seems that the much anticipated new content patch will be held off for an extra day. For those not in the know, this Patch is the first content patch to introduce new content as well as graphics for npcs and items... consider it a mini expansion.
Elrar was quoted as saying:
Due to some final changes and wanting to pack some extra goodies and fun into Game Update 1 we have postponed the patch one day to Wednesday... [read more]
0 comments
Submitted by lifebane on Feb 28th, 2007
GAMEPLAY NOTES
- When you recover your tombstone after a death, instead of the returned experience bringing you to a total no higher than where you died at, you will now receive the full amount of experience stored on the tombstone, even if you've already done some adventuring since you died.
- Adventuring kill experience rates have been moderately increased across the board. Experience rates for challenge level 4+ NPCs have had an additional increase... [read more]
1 comment
Submitted by lifebane on Feb 22nd, 2007
GAMEPLAY NOTES
- Player chance to sneak past even level NPCs without detection has been significantly increased.
- Infineum Affliction is no longer quite so debilitating.
- NPCs - NPC’s with “Timemage” abilities are now immune to charm.
- NPCs - Overland and Dungeon bosses are now more resistant to various status afflicting spells such as charm, fear, clone, stun and... [read more]
6 comments
Submitted by lifebane on Feb 15th, 2007
GAMEPLAY NOTES
- Removed the minimum range from all bought ammo.
- Updated camel mount speeds to be equal to horses of the same rank
- The passive High Elf racial inheritance, Elven Wisdom, will now last indefinately and work as intended.
- The chance to take a durability hit on items has been reduced by 20%
- Weapon, Armor and Ranged vendors should now all be able to repair items.
...
[read more]
0 comments
Submitted by lifebane on Feb 7th, 2007
GAMEPLAY NOTES
- You can now type /portrait to upload your characters portrait to www.vgplayers.com
- Player Housing – Plot upkeep costs have been increased to their intended values. Please make sure you have sufficient funds in your escrow account.
- Out of combat energy regeneration rates have been decreased to encourage the use of food. It is still faster than in combat energy regeneration.
-... [read more]
1 comment
Submitted by lifebane on Feb 6th, 2007
Vanguard Build 1737 Patch Notes 2/6/2007
GAMEPLAY NOTES
- You can now use rescues on allies behind or in front of you as long as there are not objects in the way (360 degree line of sight).
- Levitate physics have been modified. In open air, you now drop faster by default, and if you are looking down, you can drop even faster. You also no longer stop instantly (though you do stop much faster than our earlier beta implementation) and it should be easier to climb steps... [read more]
0 comments
Submitted by lifebane on Feb 2nd, 2007
Vanguard Patch Notes 2/2/2007 for build 1733
GAMEPLAY NOTES
- Enemies will no longer be tagged by damage over time spells and attacks after you have died.
- Enemies will no longer show as “aggro” as the result of damage over time spells and attacks after you have died.
- You will no longer gain or lose faction from an NPC your group killed if you're not involved in the kill.
- You now receive an alert message each... [read more]
0 comments
Submitted by lifebane on Jan 28th, 2007
Notice:
This patch corrects the problem which caused some characters to lose progress. It will also return characters to previous high points in their level progression.
We thank everyone for your continued cooperation and patience during this time!
Gameplay:
The civic diplomacy skill requirement has been lowered to 2 skill points. This is a temporary solution for those diplomats that have gotten stuck on their starting quest line and would... [read more]
0 comments
Submitted by lifebane on Jan 31st, 2007
Welcome to Vanguard: Saga of Heroes!
You are now one of the first to witness the exciting, dangerous, and ever-changing world of Telon. Telon is a living world, and like any world its early days are going to be fraught with turbulence. Expect us to have to “patch” any cracks as they appear for the first days.
We know you are excited to explore the world we created for you, and we are equally excited to have you here. So sit back, relax, and enjoy the... [read more]
0 comments
Submitted by lifebane on Jan 30th, 2007
Vanguard Patch Notes 1/30/2007
Welcome to Vanguard: Saga of Heroes!
Congratulations! You are now one of the first to witness the exciting, dangerous, and ever-changing world of Telon. Telon is a living world, and like any world its early days is going to be fraught with turbulence. Expect us to have to “patch” any cracks as they appear for the first days.
We know you are excited to explore the world we created for you, and we are equally excited to have... [read more]
0 comments
Submitted by lifebane on Jan 28th, 2007
Gameplay Notes
- Many cases of "lost corpses" are now free for summoning at the altar. ("Free" meaning the experience that can be recovered by looting the corpse/tombstone will remain on it, and there will be no durability hit).
- Charmed NPC that are not a fixed duration have a significantly greater chance to break early. NPCs higher than the casters level still have an increased break... [read more]
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