FEBRUARY 2007
You are now viewing all articles published in February 2007
Submitted by lifebane on Feb 28th, 2007
The "OMG that NPC attacked me for no reason" Guide
AKA The Guide to what races get attacked on sight in what cities
So you've been out traveling the world and found yourself getting pummeled without provocation huh? You are certain that it isn't your hygiene issues.. the stench of bloody gore and decay can be offensive sometimes you know. Ahh.. you use plenty of Fright Guard in the morning so it couldn't be that (yeah I know,... [read more]
0 comments
Submitted by lifebane on Feb 28th, 2007
GAMEPLAY NOTES - When you recover your tombstone after a death, instead of the returned experience bringing you to a total no higher than where you died at, you will now receive the full amount of experience stored on the tombstone, even if you've already done some adventuring since you died. - Adventuring kill experience rates have been moderately increased across the board. Experience rates for challenge level 4+ NPCs have had an additional increase... [read more]
1 comment
Submitted by jonaphin on Feb 27th, 2007
My fellow netizens, The site was down for approximately 20 minutes, and we apologize on behalf of our hosting company. Reason provided by the host: We are experiencing an unexpected mishap with one of our primary systems. Our support board temporarily crashed. Reason provided by VGNecro.com... [read more]
2 comments
Submitted by lifebane on Feb 27th, 2007
Double Adventuring Kill Experience Weekend It is hard to believe it has already been one month since Vanguard was released! We know it is not always easy to be the first to explore new lands, so as a big thank you to all those adventurers out there who did just that – this weekend will be a server-wide double adventuring kill experience event.
Event start and end times will correspond with the daily server restarts. STARTS: Saturday, March 3rd,... [read more]
0 comments
Submitted by lifebane on Feb 26th, 2007
We now have our first level 50 necromancer (woohoo Polkadots) and as such one would expect some of the mysteries of our class to have been solved. One in particular has been of interest to many necromancers in our community... the where and the how of getting those 2 upgrades for Rest of the Dead.. aka Feign Death in the world of Telon. I spoke to our Necro Class Leader Scarcius recently and asked about this particular mystery. He thought it interesting himself so went off to... [read more]
1 comment
Submitted by notleh on Feb 25th, 2007
The Graft Compendium (24Feb2007v1.2)
By Notleh the Necromancer Proud Member of Cryptic Gnosis on Woefeather Cliff’s Notes for all those people with ADHD: Grafts allow you to customize your pet and are good…get them. Here is a list of around 340 known grafts. I will update it as I find more and people post more... [read more]
10 comments
Submitted by lifebane on Feb 25th, 2007
So you like to play Vanguard do you? A necromancer no less?! Oh yes and you think you know so very much about the class huh, more than many? Well then you obviously need to become a part of the VGnecro Contributor Staff and help out your fellow necros in the vgnecro community! Vgnecro.com is currently looking for knowledegable necros with a desire to help their fellow necro members out by becoming more directly involved in their new vgnecro home. We are looking for those who... [read more]
0 comments
Submitted by lifebane on Feb 24th, 2007
The first level 50 has emerged in Vanguard. Polkadots of Flamehammer. respected necro and part time resident here at vgnecro was the hard working character to do it. Polkadots ground his way through the levels on a mission to hit 50 and was quite succesful obviously. He is a very knowledgable Necro and a helpful member of the entire necro community. Congrats Polkadots on your Worldwide First! [read more]
5 comments
Submitted by lifebane on Feb 23rd, 2007
Quest Experience As many players have noticed, this morning’s patch increased the amount of experience that was awarded for the completion of quests. The experience reward will likely continue to be tweaked over the course of the next few patches, but we will be sure to let everyone know of any additional changes. Tombstone/Travel Journal Fix The issue where players who have tombstones log out, then log back in only to... [read more]
0 comments
Submitted by lifebane on Feb 22nd, 2007
Well would you look at that.. a player guide. Many people have been complaining about the lack of a player manual for Vanguard with their digital download purchase. For those that are not aware Sigil / Vanguard has a player's manual hosted on their site. You can download the manual at the following link. Vanguard Player's Manual Hopefully they will maintain that guide and update it as they make changes to the ever... [read more]
0 comments
Submitted by lifebane on Feb 22nd, 2007
“22 DE Nec LFG or LFM KC, Heal pref” umm… yeah right. Ever find yourself wondering exactly what people were saying even though they had apparently spoken in plain English… or the Telon Dialect of it at least. We have decided to compile up a list of these terms that are commonly used in our day to day necromancer lives. Excedrin started a post which Xerokill expanded on heavily and did a fine job explaining the terms identified... [read more]
4 comments
Submitted by lifebane on Feb 22nd, 2007
GAMEPLAY NOTES
- Player chance to sneak past even level NPCs without detection has been significantly increased. - Infineum Affliction is no longer quite so debilitating. - NPCs - NPC’s with “Timemage” abilities are now immune to charm. - NPCs - Overland and Dungeon bosses are now more resistant to various status afflicting spells such as charm, fear, clone, stun and... [read more]
6 comments
Submitted by lifebane on Feb 22nd, 2007
Memory Leaks The next patch should fix two major memory leak issues that have been causing many players to crash to desktop somewhat frequently. After the fixes are patched, please let us know on the tech support forums or affiliate fan sites if these issues show up again. Tooltip Fixes There were several very annoying issues with tooltips (such as them... [read more]
1 comment
Submitted by lifebane on Feb 21st, 2007
Greetings and salutations fellow practitioners of the necro arts. I wanted to direct all of our members to the forums for a moment. Scarcius has asked that VGNecro maintain a detailed bug thread for him to help in his efforts to fix our necromancer woes. The Bug thread has all known current bugs which impact necromancer game play. The thread itself is broken down into different sections to help locate any bug you may be encountering. If you are experiencing a bug of some form and... [read more]
3 comments
Submitted by lifebane on Feb 20th, 2007
Greetings dark brothers and sisters once again. I have news of a question that had been asked repeatedly by fellow necromancers recently. There was a level 22 beta spell called Spellplague that seems to have gone missing since release. There was speculation as to whether this would be a quested spell or if it had in fact been taken away. I spoke with Scarcius, our necromancer class leader, and he had the following to say on the matter of... [read more]
4 comments
Submitted by lifebane on Feb 19th, 2007
Why does he run faster than me? He gains his energy back quicker then me! Why can't I score a critical spell hit as often as Necrobob over there! all these things have you a bit confused I see. Well never fear fellow Necromancers, for within Vanguard: Saga of Heroes all of this can be explained by means of your attributes and the aspects which they can influence. Your necromancer will have 6 attributes that help define his strengths and weaknesses. These attributes are: ... [read more]
12 comments
Submitted by lifebane on Feb 18th, 2007
Greetings fellow necromancers. I have gone back and done a ridiculously detailed rewrite of the quest guide for our Level 20 Feign Dead ability (aka Rest of the Dead). There were many vague areas of the quest guide previously and a couple items that were borderline inaccurate (wrong named quest mob for example). The new revised quest guide was setup to answer the lingering questions that had not been answered previously and also to integrate as much of the actual game lore as... [read more]
0 comments
Submitted by lifebane on Feb 16th, 2007
Greetings dark brothers and sisters, I have a bit of information to share with you all. The demented crew of vgnecro.com has grown in size by one today. Usuldaneriak has been chosen as VGNecro's first Moderator. Usul is a very knowledgeable necro with many an opinion on matters necro-ish.
Usul has been a contributor at TTH and also for the German affiliate site "Onlinewelten" for which he helps out with news and necro... [read more]
2 comments
Submitted by lifebane on Feb 15th, 2007
Greetings fellow Necromancers. The Graft list project that I was working on previously has been adopted by an eager Necromancer by the name of Kekisha!!! *Cheers and claps loudly* Kekisha has been compiling all grafts into a list and hopes to build it out to include graft cast and recast times, damages, bonuses, etc. Check out the guide and see if there is any graft you know of that isn't listed and send the info over to Kekisha for inclusion in the next updated list when... [read more]
2 comments
Submitted by lifebane on Feb 15th, 2007
GAMEPLAY NOTES - Removed the minimum range from all bought ammo. - Updated camel mount speeds to be equal to horses of the same rank - The passive High Elf racial inheritance, Elven Wisdom, will now last indefinately and work as intended. - The chance to take a durability hit on items has been reduced by 20% - Weapon, Armor and Ranged vendors should now all be able to repair items. ... [read more]
0 comments
Submitted by lifebane on Feb 14th, 2007
Back again I see... what is it this time? hrmm.. So you don't like having to target your corpse, then grab the things on it.. you want to just press a magic button and do it all huh? And you want to yell attack or backoff and have all your pets and minions obey at the same time? Sounds like laziness to me. But who am I to judge a fellow necromancer. Then again I might use a trick or two myself umm... but you didn't hear that from me. Macro Macro Macro.... everyone loves the... [read more]
8 comments
Submitted by lifebane on Feb 14th, 2007
Well it seems that our brief moment of fame shot through bandwidth today and hit a previously set daily cap. This caused the site to shutdown around midnight or so. The cap has been removed now, but that still doesn't lessen the annoyance of the site having been down. Our apologies for the inconvenience... Now taking bets on the next site downtime! In all seriousness, once the site grows beyond the current "safe" level of hosting restrictions we will migrate to another... [read more]
5 comments
Submitted by lifebane on Feb 13th, 2007
Greetings my evil and vile little necromancers. As I was wandering through the site stats and such for the day I stopped a moment to stare at a sudden spike in traffic from one particular source. Being the conniving necro that I am, I went and investigated this source and was amazed to see... word of our dark abode has spread! We were referenced in an article over at www.destructoid.com, a cross platform gaming news site. I do believe there... [read more]
2 comments
Submitted by lifebane on Feb 13th, 2007
tsk tsk tsk... Impatient little Necromancer. How quickly you are to judge the rest of your life from only it's first few years or few few steps you might say. Do you really think that the fate of the necromancer was to be frail and weak their entire careers in the dark art of necromancy? As the old saying goes, good things come with time... I have seen and heard entirely too many new necromancers (level 1 - 4'ish) complaining about the class and disliking it after only a... [read more]
7 comments
Submitted by lifebane on Feb 13th, 2007
Greetings once again fellow Vanguard Necromancer. So you are wanting to know if there are quicker ways of doing some of the many tasks that require menu opening clicking then reclicking and shifting and scrolling and... well you get the picture. Fortunately there are many command line terms (aka Slash Commands) that can be used. The bad side is that there are so many of them hehe. Sort through and find what suits your particular needs. For each command you will find the actual... [read more]
0 comments
Submitted by lifebane on Feb 11th, 2007
A quick bit of info from Vanguard regarding recent issues we have been experiencing. The warping in particular needs to get fixed soon.. very very annoying problem Login Issues An issue causing many players to be unable to log into the game has been fixed. If you were previously affected by this bug, please try to log in again – it should work now! NPC Warping Issues We are aware of the issues with certain... [read more]
0 comments
Submitted by lifebane on Feb 9th, 2007
Ryan Elam from Sigil had some words to say regarding some of the commonly asked questions since the game launched. It's got pretty straight forward answers and is hard to nit pick the fine print as it were. Overall it's just one big reality check as it relates to launching and running a game of this magnitude. The full article is shown below: From Ryan Elam, Director of Technology: I’m going to answer... [read more]
0 comments
Submitted by lifebane on Feb 9th, 2007
Apparently there are a few fellow gaming geeks over at The New York Times. They wrote an article about Vanguard and went to some length describing the development of the game and the role Brad played in it all. It also touched on why Microsoft passed the game on to SOE... kind of made it sound like a corporate game of hot potato. Interesting reading if you have the time. Read the full article [read more]
4 comments
Submitted by lifebane on Feb 9th, 2007
So you've been digging through the innards of your fallen foes. You've amassed quite the collection of random body parts and some of them might look really good if you staple them on to your abomination! Yes! he won't mind, give him a little bit of a makeover.. a withered arm here, a monstrous diseased claw there.. hrmm... maybe glue on someone else's face.. hey don't laugh, it worked for Hannibal Lecter! Right then, on with the serious stuff. Here is [read more]
24 comments
Submitted by lifebane on Feb 8th, 2007
So your inner necrophile having issues loving yourself huh? Want to turn into an undead to boost your failing ego? Trying to figure out how best to become undead youself are you? Hrmm... I could just kill you outright, which would make you dead, then I could reanimate your corpse and you'd be undead... well .. sort of. Not what you were hoping for you say? Bleh.. fine fine, here are the secrets to acquiring an undead form of your very own... without being pre-dead or quasi-dead or or...... [read more]
20 comments
Submitted by lifebane on Feb 8th, 2007
Feign Death? Why pretend when the real deal is so much more fun... simply charge into a camp of 5 dot red con critters and shout Leeroy Jenkins. You will quickly learn how to be Dead. Oh yeah, FEIGN death... right. forgot about that Feign thing, oops. Okay seriously though, Feign death as it was called in Everquest is called Rest of the Dead in Vanguard. It is a quested spell that you can begin once you hit level 20. There is a later upgrade which drops off an as of yet... [read more]
0 comments
Submitted by lifebane on Feb 8th, 2007
Greetings fellow necros. Our sincerest apologies for the apparent interruption in service which made the community invisible for a short while this morning. We have not gotten a straight answer on why the hosting was not available / down... perhaps the gerbil on the treadmill quit running? Perhaps big-foot charlie tripped on our hosting server's network cable and disconnected it. Perhaps we shall never know.... If you have a moment to spare make sure you join us in... [read more]
0 comments
Submitted by lifebane on Feb 8th, 2007
Here is a list of known Necromancer Trainer locations:
Aghram Manvera Khani - In a Building... [read more]
3 comments
Submitted by lifebane on Feb 7th, 2007
GAMEPLAY NOTES - You can now type /portrait to upload your characters portrait to www.vgplayers.com - Player Housing – Plot upkeep costs have been increased to their intended values. Please make sure you have sufficient funds in your escrow account. - Out of combat energy regeneration rates have been decreased to encourage the use of food. It is still faster than in combat energy regeneration. -... [read more]
1 comment
Submitted by lifebane on Feb 7th, 2007
Elrar (Vanguard Community Moderator) was kind enough to add www.vgnecro.com to the links of Adventuring Class Sites over on the Official Vanguard Player's site (http://vgplayers.station.sony.com) We are pleased to... [read more]
3 comments
Submitted by lifebane on Feb 6th, 2007
Our fearless Necro class leader contacted Sigil again regarding the sudden death of this dot line. Apparently stories of it's demise which they had told him previously had been greatly exaggerated. Quote: Scarcius "Its back. One guy says it gone the other says it staying. Guess its staying."
Although confusing this is good news at least. Three cheers for the Cold Dot! It got a Res! [read more]
0 comments
Submitted by lifebane on Feb 6th, 2007
Coming Soon: The Report Command Unfortunately, GMs cannot monitor every location in the game at all times, so there will be occasions when Customer Support does not see abuse or disruptions taking place. Players who wish to report such abuse should use the report command when it occurs. This command captures the last ten lines of visible text from the player’s text window, sending it to a file on the server.... [read more]
0 comments
Submitted by lifebane on Feb 6th, 2007
Vanguard Build 1737 Patch Notes 2/6/2007
GAMEPLAY NOTES - You can now use rescues on allies behind or in front of you as long as there are not objects in the way (360 degree line of sight). - Levitate physics have been modified. In open air, you now drop faster by default, and if you are looking down, you can drop even faster. You also no longer stop instantly (though you do stop much faster than our earlier beta implementation) and it should be easier to climb steps... [read more]
0 comments
Submitted by lifebane on Feb 5th, 2007
It had been noted that the "Grasp of the Grave" line of DOT's (The cold based one) was not on the trainers anymore. Scarcius was kind enough to investigate this for us and chased down his friendly neighborhood Vanguard friends and had the following to say: "I asked Avair about this today and he said it was pulled from the game. He didn't think we would be seeing it again."
Farewell our cold... [read more]
2 comments
Submitted by lifebane on Feb 5th, 2007
You want to pretend you are dead? What for? You want to play tricks on the vultures… lay down on the ground and make them circle around you thinking they will have a nice snack perhaps? Well it used to be a fun thing to do in my youth at least. Ah well, so feign death you say? In this land we call is Rest of the Dead.
The spell itself is obtained via a quest which is given to you at level 20 by a Necromancer Trainer. Confirmed trainers that give out the quest are the... [read more]
39 comments
Submitted by lifebane on Feb 4th, 2007
Well our faithful Supreme Code Monkey has finished up the coding for the spell system quicker than expected... ( Note to self: get an extra banana for the supreme code monkey... he done good ) The spell interface is reachable through the top menu and the page itself should be fairly easy to use... we tried to make it as user friendly as possible. Give it a shot and let us know if you have find anything working in a buggy manner... we tested it... [read more]
1 comment
Submitted by lifebane on Feb 4th, 2007
Naming Policy Enforcement In the near future Sigil will be evaluating all player names to make sure they are in accordance with the naming policy. Names that are not will need to be changed – we will post more information on this soon but in the mean time, please take a moment to go over the naming policy if you have not already. Active Vanguard Subscription Now Required As of 12:00pm... [read more]
0 comments
Submitted by lifebane on Feb 4th, 2007
Greetings fellow Necros! I wanted to take a moment to let you know what the next big feature we will be rolling out in the next day or two is. SPELL DATABASE! This will contain all the current Necromancer spells in the game with as much info as I have been able to dig up on my own. It is more user friendly and detailed than anything that I have seen out there so far so you all should appreciate it. You will have some pre-made spell listings to choose from and an additional... [read more]
0 comments
Submitted by lifebane on Feb 2nd, 2007
Hello all and thanks for visiting our little piece of Necro Paradise. We are still working on the place, fixing this, tweaking that... the decor lacks a bit of well.. necro-ness still as well. Feel free to browse what is available and visit the forums. We are open to suggestions and requests for making the site the new Necromancer home for the many Vanguard necros recently born. You can use the forums suggestions and bugs forum or simply send me an email... [read more]
0 comments
Submitted by lifebane on Feb 2nd, 2007
Vanguard Patch Notes 2/2/2007 for build 1733 GAMEPLAY NOTES - Enemies will no longer be tagged by damage over time spells and attacks after you have died. - Enemies will no longer show as “aggro” as the result of damage over time spells and attacks after you have died. - You will no longer gain or lose faction from an NPC your group killed if you're not involved in the kill. - You now receive an alert message each... [read more]
0 comments
Submitted by lifebane on Feb 1st, 2007
You look a bit battered and tattered my young necromancer. Having a bad day? Biten off more than you can chew more times than you care to mention perhaps? It seems quite apparent that you do not know your dots!! Yes, that is correct, DOTS, and no I do not mean the spiffy space age Ice Cream. I have been asked more than a few times to explain the whole DOT thing as it relates to the target window. I dug around the web and found the "official explanation" of it so read... [read more]
1 comment
Submitted by lifebane on Feb 1st, 2007
Well it's been 2 full days since Final Release! New players are flooding into the lands and as expected this has caused some lag issues for players. The lag for the most part seems to be limited to client side and it is largely based on the power of the individual user's systems. Of the complaints I have heard from other players, the vast majority revolve around this lag or system limitation issue so I guess that speaks well of the rest of the game so far. The... [read more]
0 comments
Submitted by lifebane on Feb 1st, 2007
Great news indeed. The forums are now setup and ready for posts and traffic. They will be undergoing some graphic work and layout tweaks in the near future but this will not impact the messages or the message database so no worries. Go setup your account and join in the discussions. [read more]
0 comments
Submitted by lifebane on Feb 1st, 2007
What do we necromancers need corpses for? Well they are handy to have around on those really lonely nights.... umm.. to talk to I mean. But I suppose you meant something a bit more.... destructive? Powerful? Very well then, listen close and I'll let you know of the many uses a necro has for all those lovely decaying carcasses people leave around. corpses go boom! Yes, you too can cause a targeted corpse to explode spraying those nearby with bone splinters,... [read more]
1 comment
|