What races can become Necromancers?

What races can become Necromancers?

submitted by lifebane on Jan 31st, 2007

Tags: necro, necromancers, races

WOW WOW! I want to be necromancer! They sound really groovy and all that kinda overly enthusiastic stuff. Below are the allowed races for necromancers and a brief description of each of them.

Dark Elf:
Destined to rule the world and enslave all others, the dark elves must hurdle one last obstacle: their own kind. As a people, the dark elves are driven by one desire, the accumulation of power that is rightly theirs by blood.

Distrusted by all the races on Qalia, dark elves have few others to turn to, for they refuse to ally with those beneath them. Only the varanthari, masters of the coastal desert plains, are afforded an inkling of respect.

Stats Gained per level: +1 Dex, +1 Wis, +2 Int



Gnome:
With their sharp minds and upbeat attitude, very little fazes the gnomes of Mekalia. Their home city, under the sands of Qalia, is a marvel of engineering that rivals even the dwarves home of Bordinars Cleft.

Though gnomes are marked by an almost fanatical faith in their Underking, their famous general Ulaben took his army and fled, seeking a way back to their ancestral home. Gnomes are distrustful of all the other races, making external relations sometimes difficult.

Stats Gained per level: +1 Con, +3 Int



Goblin:
Sinister and devious, the goblins of the Kojani Archipelago are practitioners of magic without equal. Along with their orc clansmen, the magically adept goblins pose a dangerous threat to the rest of Telon, a threat that is tempered only by the warfare among their clans.

While viewed by other races as vicious and disgusting beings, the goblins are a respected and respectful people to their friends and allies, the orcs.

Stats Gained per level: +3 Vit, +1 Int



Kojani Human:
Humans came to Kojani Archipelago in an effort to establish a large sea empire. Cultivating a culture of unity and devotion to family, Emperor, and Empire, the Kojani have created a unique environment for themselves within the feudal city of Tanvu.

Deeply spiritual and introspective, the Kojani draw deeply from the life-force known as Jin. Taciturn, inscrutable, and honest, Kojani find themselves trusted and respected by other races, but rarely loved.

Stats Gained per level: +4 wherever they wish



Kurashasa:
Otherworldly trackers and fierce hunters, the kurashasa are among the most feared beings in the outer planes. Their Great Hunt of the rift walking ahndka has led them to the world of Qurxa and its temple of twisting gates.

A sneak attack upon the Temple of Qurxa by the last vestiges of the ahndka has caught the proud kurashasa by surprise, and now the savage world of Qurxa has been transformed into a battlefield.

Stats Gained per level: +2 Con, +2 Int



Qaliathari Human:
As the dominant race on the continent of Qalia, qaliathari humans enjoy wealth and luxury paralleled by very few other groups on Telon. From the graceful spires of Ahgram to the gargantuan statues that watch over the port city of Khal, qaliathari prosperity is easily noted.

Their good fortune has attracted a plethora of unsavory organizations seeking wealth, and the cities have been overrun with political corruption.

Stats Gained per level: +4 wherever they wish



Thestran Human:
As the dominant race on Thestra, the influence of the humans is felt on all corners of the continent. They lack the size of the lesser giants, the life span of the elves or the sturdy resilience of the dwarves but they make up for it with an overwhelming desire to succeed, a bold tenacity and perhaps most importantly, the ability to adapt.

After the invading armies of undead razed their home city of Targonor, the humans moved north and rebuilt, founding the giant fortress city of New Targonor. This bastion of human achievement protects not only the humans but all the races of Thestra. While New Targonor is the pinnacle of human civilization, most are still born in small outlaying farming villages – such as Tursh.

A Thestran human’s interests vary greatly and due to their versatile nature they often pursue a wider variety of professions than most other races.

Stats Gained per level: +4 wherever they wish



Vulmane:
The ferocious and wolf-like vulmane roamed in packs for thousands of years, constantly warring among themselves and engaging in skirmishes with the elves. It is only recently that the undead menace and the threat of being wiped out have forced them to create a more permanent settlement and to change their warlike ways.

They live in the primitive and tribal village of Dahknarg, where they are lead by a clan chief. At the moment, they are entered in a tentative alliance with the other races of Thestra though at times tensions, especially with the elves, still run high. However, despite their beastly appearance and tribal ways the vulmane are a noble race. Honor, respect, strength and loyalty are valued in vulmane society. They are master woodsmen, fearsome warriors and once you have earned their trust and respect – valuable allies.

Stats Gained per level: +1 Str, +1 Dex, +2 Wis

Comments (2)

by zokaki 6 weeks ago
why is the start of each race a spoiler? its not like OOOHHH secrets..?
by zokaki 6 weeks ago
nvm was loadin error..

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