Vanguard - In the Works Page launched

Vanguard - In the Works Page launched

submitted by lifebane on Mar 28th, 2007

Tags: development, in the works, news, updates

Greetings fellow necromancers.  The folks over at Vanguard have gone ahead and setup a page where we can go to get an idea of what is in development soon and on a longer term basis.  Great info to have and be aware of for certain!  This is the link to the "In the Works" page and some copied over the current items in development:

In The Works Link

Short Term:
  • Lots of big fixes!
  • Art - Optimizing art performance
  • Travel - Addressing ways to travel and travel times
  • Item Economy - Addressing several item economy issues
  • Xennument - Questlines and dungeon population (high 30s to mid 40s)
  • Beranid Downs - Questline and population adjustments (high 30s to mid 40s)
  • Expanding Hunter's League quest line (low teens to 30s)
  • Afrit - Questline and population adjustments (mid to high 40s)
  • Rahz Inkur - Questline and population adjustments (high 40s)
  • Gorgalok Swamps - Questline, events and population adjustments (mid to high 40s)
  • Mount Quests - Shadowhound and Unicorn (mid 20s to 30s)

Long Term:

    General
  • Greater LFG functionality
    Adventuring
  • High level raid dungeons
    Art
  • Getting visible helmets

 Top Ten Bugs:

1. Group disconnect
2. Falling through the world
3. NPC hitpoints not updating correctly
4. Harvestable corpses getting stuck animating
5. Cull distance issues causing mobs to pop in too close
6. Client hitching
7. Client memory leaks
8. Ranged physical attacks having wrong timing with damage numbers
9. Rough player character movement (when you are watching other players)
10. Optimization

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