submitted by lifebane on May 28th, 2007
Tags: rift shard, riftway, riftway netowkr, teleportes, travel
Greetings fellow necromancers. The folks at SOE recently posted about the in game teleporter / travel system of theirs called the Riftway Network. The information is good enough and should let anyone who reads it understand hwo to use the Riftway Network so I figured i"d plug it here for our community members to find it easily. The post went as follows: "A forgotten power has returned to Telon. Ancient riftstones have come to life with their potent magic having been lost since the days of the Cataclysm. Channeling great energies from altars scattered across the world travelers are now able to venture forth via interlinking networks spanning all of Telon… Welcome to the Riftway!" The Riftway is divided into three separate networks; these networks are connected through riftstones located at altars all around the world. Not all altars have active riftstones, however. In order to use the Riftway you must have a riftway shard in your inventory, these shards can be found on any general goods vendor and are relatively inexpensive. Once you have purchased a shard you must establish a link between at least two riftstones on the same network. In order to activate a riftstone for future use you must travel to its location and click on it. Once you have at least two riftstones active you may travel between them, each time you travel you lose one riftway shard. When selecting a destination you will have a series of locations to choose from: While you can see all network riftstone locations from this menu, you can only travel to the ones you have activated. Connected to all networks are riftstones located in the cities of New Targonor, Ahgram, and Tawar Galan. These riftstones only contain enough energy for you to travel to them and can not send you to other destinations. The three networks that make up the Riftway are divided up by the level of the content surrounding their locations The following is a list of the three networks and the location of the riftstones: | Network I | Network II | Network III | Wildgrowth Forest Magi Hold Blighted Lands Lomshir Plain Qa Riverbank Strand of the Ancients Coterie Infineum Sanctuary Renton Keep The Deebs Vault of Heroes Tawar Galan* Ahgram* New Targonor* | River Palace Jathred’s Twist Zossyr Hakrel Ruins of Vol Tuniel Frostshard Lake Beranid Hills Tawar Galan* Ahgram* New Targonor* | Plains of Anguish Flordiel Razad Wyrmwing Slopes Pankor Zhi Tawar Galan* Ahgram* New Targonor* | * These destinations can be traveled to from any riftstone; however, you can not travel to any riftstone from them. |
If you wish to see the original post, click here. Fire and Brimstone did a fine job of tweaking the Telon world map to illustrate how the networks are connected using colored lines. You can check out their riftway map if you'd prefer to see it graphically: FAB Riftway Network Map
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by wiking 138 weeks ago