Test Center Patch Notes - 3/15/2007

Test Center Patch Notes - 3/15/2007

submitted by lifebane on Mar 16th, 2007

Tags: patch, test center patch, update

EXPERIENCE CHANGES
- Adventuring Sphere experience has been doubled on the test server. This is permanent.
- Crafting Sphere experience will be tripled through this weekend (ending Monday) on the test server.

GAMEPLAY NOTES
- Repair Bots will now despawn after 2 minutes
- Food once again restores health.  You no longer need to sit before you eat to gain this benefit.
- Phoenixes should once again fight back

ADVENTURING NOTES
- Cleric, Necromancer, Psionicist and Sorcerer – Added indication to your invisibility abilities that states they have a chance to break early.
- Disciple – Essence Thief has had its damage increased
- Dread Knight - Scythe of Doom has had its damage increased
- Monk – the following abilities have had their damage increased:
            Crescent Kick
            Dragon's Rage
            Sundering Dragon Claw
            Jeering Kick
            Spinning Fists
            Hammer Fist
            Three Finger Strike
            Goading Slap
            Eagle Claw
            Tiger Pounces
            Trapping Mantis Claw
            Withering Palm
            Steal the Wind
- Necromancer – Removed the duplicate auto attack. Depending on which auto attack you had, you may have to visit your trainer and retrain auto attack.
- Necromancer – Heart of the Overlord no longer removes hit points from the necromancer that owns the abomination with it equipped. This will prevent death loops if you do not have enough hit points to cover the debuff. (This is a temporary fix until we adjust the heart graft slot further).
- Necromancer – Fist and claw DoTs should now stack with each other.
- Necromancer – You can now find all of your level 10 abilities on the arcane spellcaster trainers.
- Necromancer – Scourging Fist grafts now actually grant abilities.
- Necromancer – Increased the damage on Sundering Fist Grafts. These used to be doing the same damage as their uncommon counterparts.
- Necromancer – Added a placeholder particle to Death Shroud

- Paladin - Blessing of Vothdar’s duration is now one hour. It is no longer toggled.
- Paladin - Removed erroneous crossbow specialization.
- Paladin – All levels of Guardian’s Assault cost 20 endurance now.
- Paladin – Virtue Point regeneration is now 60 minutes (in game) per point across all level ranges, down from 100-80 minutes.
- Paladin – All attacks that previously did not give text output should be fixed.
- Paladin – Shining Beacon now actually forces affected foes to target you.
- Paladin – Shining Beacon now has a 30 second refresh timer, down from 60s.
- Paladin – Increased the damage of Shining Beacon and added fiends as allowable targets.
- Paladin – the following abilities have had their damage increased:
            Champion's Might
            Guardian's Assault
            Sentinel's Blessing
            Vanquish (versus undead only)
- Ranger – Increased the effectiveness of Regrowth.
- Ranger – Intercept can now be used at any time.
- Ranger – Cloak spells should now last until you toggle them off.
- Rogue – Some Ink item icons have been updated
- Rogue – Some typos have been fixed with poison reagents
- Rogue – Flechettes should no longer break stealth
- Rogue – the following abilities have had their damage increased:
            Knee Break
            Trick Attack
- Shaman – the following abilities have had their damage increased:
            Bite of Nag-Suul
            Hamstring
            Vicious Bite
- Warrior – Rend Armor and Whirlwind upgrades are now available on trainers.
- Warrior – Waylay should now open all finishers.
- Warrior – Whirlwind will now only open the Decimate line upon crit.
- Warrior – Whirlwind will now open all finishers.
- Warrior – Shout of Defiance II and III now properly display the amount of hate added.
- Warrior – Battle Frenzy and Veteran’s Furor no longer stack.
- Warrior – Brutal Strike VII now deals proper damage
- Warrior – Brutal Strike VII now costs endurance.
- Warrior – The fourth version of Grim Determination is now properly named Grim Determination IV.
- Warrior – Disarm will now only work on humanoids
- Warrior – Warder’s Bulwark no longer erroneously displays that it strips 2% mitigation every hit.
- Warrior – the following abilities have had their damage increased:
            Coercion
            Warder's Bulwark
            Battle Frenzy
            Cleave
            Defenseless
            Veteran's Furor
            Kick
            Smash

CRAFTING NOTES
- Blacksmith recipes for throwing axes have had their default damage type set to slashing.
- Blacksmith recipes for throwing hammers have had their default damage type set to crushing.
- Most Artificer furniture recipes have been added to instructors.
- Tursh and the Southwatch crafting outpost now give Thestran Watch faction for work orders.
- Crafted rods should now have right click effects on them like other wand type items do
- Fixed description of resonance powder of the sniper, removed jewelry from the list of items that can be enhanced as you can only enhance tier 5 jewelry with this mod
- Fixed description of Marksman resonating items to display earrings as a possible enhance item.
- Updated linings that are enhanced with Wizardry dusts to display proper name and description
- Updated requirements for Initiate and Journeyman upgrade recipes.
- The Dune Eagle Trading Company building has been re-organized. Izzet has moved upstairs to her office as well.
- Apprentice quests now display you have learned the recipe on screen in addition to notifying you via dialogue box and chat box.
- Harvest charm recipe was added for lower level charm makers.
- Charm recipes have had their descriptions updated and their action point total increased slightly.
- Charms and the charm quests in general have been updated/refined.
- Some quest recipe actions were costing 25 points when they should have been costing 0. This has been fixed.

DIPLOMACY NOTES
- Tier 3 Thestran Clothing is now live on Informants there.
- Tier 3 leg and foot items mysteriously swapped places from Trends to Plots and vice versa. They have been smacked on the nose and sent back to their proper item tables.

WORLD POPULATION NOTES
- Beranid Hills - The Graystone dungeon in Beranid Hills is now fully itemized.
- Celestine Ward – Ancient ritual candles are no longer governed by trivial loot code.
- Dahknarg - The Dahknarg Guard hail text has been fixed.  They are again offering directions.
- Gorgalok – Rare spawns now drop loot when you kill them. Huzzah!
- Jathred’s Twist - Prince Azad in Jathred’s Twist now offers a quest to any adventurers willing to heed his call.
- Khal - Guard Suty will now properly give directions to the ship to Kojan.
- Quests - For the quest, “Mercenary Giants,” each player will now have to slay 20 sand giants, as intended.
- Quests - The Kallas’ discarded paperwork should now reappear for other players as intended.
- Quests - The quest “Phase Stones” should be completable once again
- Quests - Players on the quest, “Eyes of the Zull” will now be guaranteed to get enough Zull orbs, even if they do not loot every orb that drops for them.
- Trengal Keep - Items in Trengal Keep have been adjusted to their appropriate level, it was found that a variety of items were far below the level they were intended to be.  
- Zaraj Arena - You must now wait 10 seconds after completing an event to start another event.

Faction:
- Killing members of the Stonesmasher Clan now rewards Thestran Watch faction
- Killing certain NPCs in Khenvor should no longer return a blank or invalid faction modification

Items:
- All Martial Staves, Bladed Staves, Martial Swords and Greatspears have had their appearances updated and re-tiered
- All Handaxes, Greataxes, Bows, Crossbows and Hammers have had their appearances updated and re-tiered.
- Lorielle’s Vest now gives parry instead of block.
- Valerian now adds resistances as expected.


~The Vanguard Team

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