submitted by lifebane on Jun 1st, 2007
Tags: david gilbertson, official news, serve rmerge, update
Greetings all of my fellow necromancers... well the ones that haven't run off to play clerics that is. At last there is some official word on the rumored server merges directly from SOE.
Read the below article and prepare the incoming merge!
"Introduction to David Gilbertson
It’s been a crazy couple of weeks here at Vanguard as we get integrated into the SOE family. As you can probably imagine, it can get a little hectic as we get everyone set-up with email along with getting offices, cubicles, and computers moved around. I had hoped to get this letter of introduction out to you sooner, but between integration fun and a bout with the stomach flu it took me a little longer than I expected. So here I am. My name is David Gilbertson and I am a recovering crunch-aholic. I’ve been working on Vanguard since the beginning, some 5+ years ago. I’ve had my hand in most aspects of Vanguard with most of my later time spent producing. I’m looking forward to continuing working with Vanguard and our team as the producer and Director of Development with SOE.
The integration process is ongoing, so please have a little patience with us as we get everything up and rolling. We haven’t forgotten about you! We released an update last week and we are working on another update this week to fix some exploits. While we are working on a Game Update for the upcoming weeks, we are mainly focusing on bug fixes and polish. We have come a long, long way since release, but we know we have a ways to go still.
One of the first things on the list is planning out the best way to merge servers. We should have an announcement in the next few weeks on what the plan is. You, our players, have been asking for it and it's needed. The world of Telon needs be a healthy a place with plenty of players to group, trade and adventure with. That’s our number one priority.
We are also working on improving performance across the board. Programming is working on optimizations while Art is optimizing all the NPC humanoids. When the latter is completed, you should see a significant boost in performance whenever you see NPC’s. The Design department is fixing bugs as fast as they can in addition to adding Raid content to the game.
In the not so distant past, our communication to you certainly wasn’t the best. Going forward that will change, I will do my best to level with you and set realistic expectations.
So, I want to say thank you on behalf of the Vanguard team and SOE, for your patience and for being a part of the Vanguard Community. We are excited about the new possibilities and we hope you will join us for the upcoming adventures. I know I’m looking forward to it.
David Gilbertson aka Hasium
David "Hasium" Gilbertson
Director of Development
Vanguard: Saga of Heroes"