submitted by lifebane on Aug 16th, 2007
Tags: changes, server merge, update, update 2
Greetings and salutations dark brothers and sisters. We have gotten some small news from Hasium regarding the infamous update #2. First the good news, rumor has it that we may see the update go live within the next day or two. Second, some previously announced features of this update have been changed or will not go live until after the server merger which is scheduled to be a week after the update #2 goes live. Below you will fine the "changed" portions of the update #2 announcement released previously: Guild Halls Guild Hall plots will not be available for purchase until after the server merge. But the quests will be live so you can begin acquiring the resources necessary to construct one. The server merge is expected to happen a week after GU2 goes live. Diplomats will now be needed to obtain permissions to purchase the Guild Hall plot. Without the correct documents obtained from the local government, the guild leader will not be allowed to purchase the plot. Obtaining this documentation will not be a simple task. • Must be Guild Leader to purchase • Must form a full group of guild members and have them be in the same zone. (6) • Must have completed the diplomacy quest and have the diplomacy item in the Guild Leaders inventory. • Purchasing the plot will expend the diplomacy item. The Brotherhood System Brotherhoods will not be going live until after the server merge. The server merge is expected to happen a week after GU2 goes live. Bind on Equip Any rare items already in the world, that would have become BoP and thus soulbound, will instead become BoE. All new items that drop will be BoP. This will prevent cases where characters could be stuck with items becoming Soulbound that they can't use. Item Level Requirements When GU2 goes live, crafting tools in your crafting tool bag will become soulbound when you use them in the crafting process. In the future, we will have a BOE confirmation when placing a crafting tool in an equipped crafting tool bag. PvP bug fixes
- (reworded) In PvP, graft abilities for necromancer abomination pets only now do 33% of their previous damage.
- Bards can no longer pulse an invis effect while in combat. This change results in attackers not losing their target in pvp combat with a bard that is singing a song with an invis component. In Pvp
- (reworded) In PvP, any single ability can not exceed 40% of the target players maximum health.
- Pets were previously hitting for full damage in PvP. They have now received a half-damage modifier to be in tune with the half-damage modifier applied to other damage types. This means that pet damage now does 50% of their previous damage against player targets in Pvp.
- You can now use abilities on pets in PvP. Previously, they would be immune to many types of abilities they shouldn't have been immune to. This means that abilities that contain a stun, root, mez, ect will now affect a player's pet in Pvp.
There you have it... updates to the update! Lifebane vgnecro.com
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