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submitted by lifebane on Mar 8th, 2007
Tags: bone chill, finishers, sealed fate, shadow feast
Greetings my dark brothers and sisters of the necromancer community; the air brings a new chill recently. I dare say a cold that chills you to the bone. Then again I could just say it gives us a Bone Chill... fine, fine.. Enough with the vain attempt at humor. Bone Chill... we got it! What is it?
Bone Chill is the 3rd finisher spell line that necromancers have. It is a fairly straight finisher in that all it does is damage; no debuff, no dot, no nothing fancy. This may seem a bit bland compared to the other finishers but when you consider them each for what they are then you will appreciate Bone Chill. I'll try to explain as best as this humble necromancer can manage.
First off, let's define a finisher and also the recent changes to how finishers work. A finisher is an ability that can only be used / activated under certain circumstances. In our case the finishers will only be activatable immediately after scoring a critical hit with a spell. Previously scoring a critical hit with a physical spell only allowed a physical finisher to be used and a spiritual finisher required a spiritual critical hit to activate. As of the last patch this was altered so that anytime there is a critical spell hit you can use any ONE of the finishers.
Sealed Fate is the first in our lineup of Finishers. This is a physical finisher since it causes physical damage. The damage it does is in 3 parts, a DD (direct Damage) component followed by two separate dot components which would take over 10 minutes to reach full damage capacity. This is great for a long boss type fights but not to hot for quick fights. This finisher can be used once every 3 minutes.
Next we have Shadow Feast our spiritual finisher. Again this is a spiritual finisher because it does spiritual damage. This is a DD with a debuff that steals constitution from the target and gives it to the necromancer for an hour as a buff. The buff does not stack so multiple casts wont benefit you at all other than the dd component. You definitely want to fire this off periodically to get the buff. This finisher can be used once a minute.
Lastly we have our newest finisher addition, Bone Chill. This cold Finisher does .. you guessed it, cold damage. It simply does Cold DD to the target and nothing else. The key thing here being that it has no refresh timer at all so you can use it for extra damage anytime you crit, kind of like the crit 1 - 2 combo punch. You will obviously find yourself using this new finisher much more often than you used any of the previously existing finishers before. The only reason to not use it often would be if you are fighting cold resistant critters.
Well there you have it, Finisher 101. Feel free to leave any comments or corrections if you believe that I am mistaken in anything.
Lifebane vgnecro.com
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